A Blender add-on feature set for Rigify that adds Biped-style rig editing and animation tools.
mgear-dev/mgear
An open-source Python framework for Autodesk Maya that provides modules, tools and C++ solvers for building rigging and animation tools.
- Stars
- 407
- Forks
- 135
- Open issues
- 77
- Last commit
- 12 hours ago
What is it?
mGear is a framework for Autodesk Maya aimed at character rigging and animation tool development. It bundles a set of convenient Python modules, tools and C++ solvers so that technical artists and riggers can build their own rig and animation tooling on a shared base.
The current 5.x line removes all PyMEL dependencies, which the project presents as a way to stay compatible with upcoming Maya releases. It is developed under the MIT License and maintained by Miquel Campos and the mgear-dev organization contributors, with documentation hosted on Read the Docs.
mGear is best suited to studios and individual riggers who already work in Maya and want reusable rigging infrastructure rather than building every component from scratch.
Key features
- 01Provides Python modules and tools for building Maya rigging and animation workflows.
- 02Includes C++ solvers for performance-sensitive rig computations.
- 03Dependency on PyMEL has been removed in the 5.x line.
- 04Released under the MIT License.
- 05Documentation is generated and hosted on Read the Docs.
Use cases
- Building custom character rigging tools inside Autodesk Maya.
- Creating reusable animation tooling shared across a studio pipeline.
- Extending an existing Maya rigging workflow with ready-made modules and solvers.
Quick start
- 1
Download the latest release from the releases page
- 2
Read the documentation for installation and setup
Things to know
- Requires Autodesk Maya, so it is only usable inside Maya.
Topics
FAQ
- What is mgear?
- An open-source Python framework for Autodesk Maya that provides modules, tools and C++ solvers for building rigging and animation tools. mGear is a framework for Autodesk Maya aimed at character rigging and animation tool development. It bundles a set of convenient Python modules, tools and C++ solvers so that technical artists and riggers can build their own rig and animation tooling on a shared base.
- Is mgear free to use? What license does it have?
- mgear is open source under the MIT license. Check the license terms before using it in commercial products.
- Is mgear still maintained?
- Actively maintained. The last commit to mgear was on Nov 6, 2026.
- What can I use mgear for?
- Building custom character rigging tools inside Autodesk Maya. Creating reusable animation tooling shared across a studio pipeline. Extending an existing Maya rigging workflow with ready-made modules and solvers.
- How do I install mgear?
- Download the latest release from the releases page Read the documentation for installation and setup
- Where can I get mgear?
- The source code and installation instructions are on GitHub: https://github.com/mgear-dev/mgear
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