A set of 28 Agent Skills that teach AI coding agents professional Blender 3D workflows, from modeling and baking to rigging, export and asset QA.
monogr4phy/BlenderBiped
A Blender add-on feature set for Rigify that adds Biped-style rig editing and animation tools.
- Stars
- 12
- Forks
- 0
- Open issues
- 0
- Last commit
- 3 days ago
What is it?
BlenderBiped is a Rigify feature set that adds Biped-style rig editing and animation tools to Blender. It is installed as an add-on package on top of Rigify, which must already be installed and enabled in Blender.
The current release, 0.8.9, changes how sliding upper-arm rotation works: the hand IK target stays in place while the elbow direction changes. This extends the sliding thigh rotation added in 0.8.8, and existing rigs do not need to be regenerated.
Installation uses either a Blender installer ZIP, which provides an upgrade action in its preferences, or a feature-set ZIP installed through Rigify's Install Feature Set from File option. The project targets Blender 5.2 or later. Documentation is included in Korean, English, Japanese, and Simplified Chinese.
Key features
- 01Biped-style rig editing built on Rigify
- 02Sliding upper-arm rotation that keeps the hand IK target in place
- 03Sliding thigh rotation for leg control
- 04Installable as a Blender add-on or Rigify feature set
- 05Offline guide in Korean, English, Japanese, and Simplified Chinese
Use cases
- Rigging humanoid characters in Blender with a Biped-like control setup
- Animating characters that need IK-based arm and leg control
- Upgrading existing Rigify-based biped rigs to the 0.8.x feature set
Quick start
- 1
Install and enable Rigify in Blender
- 2
Download rigify_biped_installer_0_8_9.zip from the Releases page
- 3
In Blender Preferences, use Install from Disk, select the installer ZIP, and enable it
- 4
Run Install / Upgrade Biped 0.8.9 in the installer's preferences
Things to know
- Requires Blender 5.2 or later.
- Requires Rigify installed separately, since the full Rigify add-on is not bundled.
- Licensed under GPL-2.0-or-later, a copyleft license.
- Still at version 0.8.9, so it is pre-1.0 software.
Topics
FAQ
- What is BlenderBiped?
- A Blender add-on feature set for Rigify that adds Biped-style rig editing and animation tools. BlenderBiped is a Rigify feature set that adds Biped-style rig editing and animation tools to Blender. It is installed as an add-on package on top of Rigify, which must already be installed and enabled in Blender.
- Is BlenderBiped free to use? What license does it have?
- BlenderBiped is open source under the GPL-2.0 license. Check the license terms before using it in commercial products.
- Is BlenderBiped still maintained?
- Actively maintained. The last commit to BlenderBiped was on Nov 5, 2026.
- What can I use BlenderBiped for?
- Rigging humanoid characters in Blender with a Biped-like control setup Animating characters that need IK-based arm and leg control Upgrading existing Rigify-based biped rigs to the 0.8.x feature set
- How do I install BlenderBiped?
- Install and enable Rigify in Blender Download rigify_biped_installer_0_8_9.zip from the Releases page In Blender Preferences, use Install from Disk, select the installer ZIP, and enable it Run Install / Upgrade Biped 0.8.9 in the installer's preferences
- Where can I get BlenderBiped?
- The source code and installation instructions are on GitHub: https://github.com/monogr4phy/BlenderBiped
Summary generated by AI from the project's README. GitHub stats refresh daily.
Related projects
An open-source Python framework for Autodesk Maya that provides modules, tools and C++ solvers for building rigging and animation tools.
A Blender add-on that textures and generates 3D meshes, rigs and PBR materials using diffusion models run on a ComfyUI server.
A Blender add-on for managing layered texture materials in the Eevee and Cycles renderers.
A free, open source fork of Blender focused on continuing the Blender Game Engine for building interactive 3D games and experiences.
A Python library for writing 3D objects as short, named-part programs over Blender's bpy, designed so LLMs can generate them.