A high-performance, allocation-free tween library for Unity that animates properties, delays and sequences with one line of code.
#game-development
Open-source projects tagged “game-development”
Curated GitHub repositories related to game-development, with AI summaries and key stats.
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A uGUI-based in-game console for Unity that shows runtime logs and lets you run registered debug commands in builds.
Allocation-free async/await integration for Unity that makes Unity async operations, coroutines and PlayerLoop timing awaitable.
A Unity extension that generates 2D navigation meshes from tilemaps, sprites and Collider2D shapes for pathfinding in top-down games.
Official Unity integration for Yarn Spinner, a screenplay-style dialogue system for running conversations in games.
Unity Editor and runtime plugin that lets AI agents like Claude, Cursor and Copilot control Unity via MCP tools and generated skills.
Unreal Engine 5 plugin that connects games and editor tools to LLM, image, TTS and 3D generation APIs, plus an MCP server for AI-driven editing.
A set of 31 agent skills giving AI coding agents Unreal Engine 5.8 C++ patterns, APIs and best practices.
A Claude Code template that sets up 49 specialized AI agents, 74 slash-command skills and coordination hooks to run a game project like a studio.
An MIT-licensed Unreal Engine 5.8+ plugin that extends Unreal's native MCP server so AI agents like Claude Code and Cursor can drive the editor.
An MCP server and native C++ Unreal Editor plugin that lets AI assistants build levels, Blueprints, materials and more inside a running Unreal Editor.
An Unreal Engine 5.7 editor plugin that embeds the Claude Code CLI as an in-editor chat panel and exposes 20+ MCP tools for editing actors, Blueprints and levels.
A set of nine agent skills for Codex and Claude Code that guide AI agents in building playable, polished Three.js browser games.
A Rust CLI and WASM tool that snaps messy, AI-generated pixel art onto a consistent pixel grid and quantized palette.
Transfers human motion from a video or still photo onto an Adobe Mixamo-rigged 3D character, outputting a skinned .glb file.
A standalone JavaScript library for game AI, covering agent behavior, steering, pathfinding, perception and fuzzy logic.
An open-source desktop studio that uses an AI agent to help you design, build, playtest, and publish games from one app, bring your own model key.