A Claude Code template that sets up 49 specialized AI agents, 74 slash-command skills and coordination hooks to run a game project like a studio.
30 projects
Game development tools & engines: top picks for 2026
Open-source engines, libraries and plugins for making games, covering Unity, Godot and Unreal, to help developers build scenes, add physics, animation and in-game debugging.
A C# program that generates bitmaps and tilemaps locally similar to a single input example, using the Wave Function Collapse algorithm.
Unity ML-Agents Toolkit lets Unity games and simulations serve as environments for training AI agents with reinforcement and imitation learning.
Luanti (formerly Minetest) is a free open-source voxel game engine for building and playing games with Lua modding.
A multi-core friendly C++ rigid body physics and collision detection library for games and VR applications.
Allocation-free async/await integration for Unity that makes Unity AsyncOperations, coroutines and events awaitable, running on PlayerLoop without threads.
Open 3D Engine (O3DE), a multi-platform, real-time 3D engine for building games, cinematic 3D worlds and simulations.
An MCP server that lets AI agents launch the Godot editor, run projects, capture debug output, and manage scenes.
Unity Editor and runtime plugin and MCP server that lets AI agents like Claude, Cursor and Copilot operate Unity projects and run LLMs inside games.
A Rust CLI and WASM tool that snaps messy AI-generated pixel art onto a clean, consistent pixel grid with a fixed palette.
A uGUI-based in-game console for Unity that shows runtime logs and lets you run registered debug commands in builds.
A pack of nine Codex and Claude Code agent skills for building playable, polished Three.js browser games, with a director skill that routes the work.
A Unity extension that adds 2D navigation mesh generation and pathfinding for tilemap, sprite and Collider2D top-down games.
Allocation-free tween library for Unity that animates properties, delays and sequences with one line of code.
A Model Context Protocol (MCP) plugin that lets AI coding assistants like Cursor, Claude Code and Codex control and query the Unity Editor.
A collection of 74 game-development skill files for AI coding agents, with a router that loads the right engine and task skills.
A browser-based 3D voxel world editor for building, sculpting, flying through, and sharing small worlds.
React bindings for the Rapier WASM physics engine, integrating rigid bodies, colliders and joints into react-three-fiber scenes.
A standalone JavaScript library for game AI, covering steering, navigation meshes, perception, fuzzy logic and state-driven agents.
Retargets human motion from a video or still photo onto an Adobe Mixamo-rigged 3D character, exporting a skinned .glb file.
An MCP server with a native C++ Unreal Editor plugin that lets AI assistants build levels, Blueprints, materials and more inside a running editor.
Open-source desktop studio that uses an AI agent to help one person design, build, playtest and publish games, bring-your-own-key.
A plugin that embeds the Claude Code CLI into the Unreal Engine 5.7 editor, with a chat panel and a 20+ tool MCP server for editor control.
Official Unity integration for Yarn Spinner, a screenplay-style dialogue system for running branching conversations in games.
An MIT-licensed Unreal Engine 5.8+ plugin that expands Unreal's native MCP server so AI agents can drive the editor across many domains.
Unreal Engine plugin that connects games and editor tooling to LLM, image, TTS and 3D generation APIs, plus an MCP server for AI assistants.
An open-source, community-driven engine that reimplements the 1999 city-building game Pharaoh for modern systems, using your original game files.
A set of 31 AI agent skills that give coding agents Unreal Engine 5.8 C++ patterns, APIs and best practices.
Nau Engine is a free, open-source C++ game engine built with CMake and vcpkg, with source code in a Git repository for anyone to use and modify.
A simple 2D game engine for the D programming language, with built-in physics, animation, tilemaps and dialogue.
FAQ
- How are these projects chosen?
- Every project on Repolode passes a quality screening before it is listed: it must be usable today, solve a concrete problem, be more than a thin wrapper and still be maintained. This page groups the listed projects by topic and ranks them by GitHub stars.
- Which project here is the most popular?
- Donchitos/Claude-Code-Game-Studios, with 26.9K GitHub stars. Check each project's license and last commit before choosing.