A collection of 74 game-development skill files for AI coding agents, with a router that loads the right engine and task skills.
Donchitos/Claude-Code-Game-Studios
A Claude Code template that sets up 49 specialized AI agents, 74 slash-command skills and coordination hooks to run a game project like a studio.
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What is it?
Claude Code Game Studios is a template that turns a single Claude Code session into a structured game development team. Instead of one general-purpose assistant, it provides 49 agents arranged in three tiers, from directors and department leads to specialists in gameplay programming, art, audio, narrative, QA and production. Each agent has defined responsibilities, escalation paths and review gates.
The template includes 74 slash-command skills covering the whole workflow, from brainstorming and game design documents to sprint planning, code review, QA, release and patch notes. It also ships 15 hooks that validate commits, pushes and asset changes, and 14 path-scoped rules that apply coding standards when editing gameplay, engine, UI, networking or asset files. Agent sets are available for Godot 4, Unity and Unreal Engine 5.
The project is meant to be cloned and customized rather than used as a locked framework. Its `modes.rigor` setting controls how much documentation and process each skill enforces, with a lightweight default for jam-sized projects.
Key features
- 01Provides 49 role-based agents organized into director, lead and specialist tiers.
- 02Includes 74 slash-command skills for each phase of game development.
- 03Ships hooks that validate commits, pushes, asset changes and design docs.
- 04Applies path-scoped coding rules for gameplay, engine, UI, networking and assets.
- 05Offers agent sets for Godot 4, Unity and Unreal Engine 5.
- 06Adjusts process weight with a single rigor setting in project.yaml.
Use cases
- Solo developers who want structured design docs, reviews and QA while building a game with Claude Code.
- Game jam teams that need a lightweight workflow from brainstorm to playable build.
- Studios customizing AI agents and skills to match their own production process.
- Developers on Godot, Unity or Unreal who want engine-specific agent guidance.
Quick start
- 1
Clone the template repository
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game - 2
Enter the project folder
cd my-game - 3
Open Claude Code in the project root and start a session
claude - 4
Run the /start skill to choose your workflow
Things to know
- Requires Claude Code, Git, Python 3 and Bash installed before use.
- Hooks need Python and optional jq; without Python, settings silently fall back to defaults.
- Opening Claude Code in a subfolder skips the project's hooks and permission rules.
Topics
FAQ
- What is Claude-Code-Game-Studios?
- A Claude Code template that sets up 49 specialized AI agents, 74 slash-command skills and coordination hooks to run a game project like a studio. Claude Code Game Studios is a template that turns a single Claude Code session into a structured game development team. Instead of one general-purpose assistant, it provides 49 agents arranged in three tiers, from directors and department leads to specialists in gameplay programming, art, audio, narrative, QA and production. Each agent has defined responsibilities, escalation paths and review gates.
- Is Claude-Code-Game-Studios free to use? What license does it have?
- Claude-Code-Game-Studios is open source under the MIT license. Check the license terms before using it in commercial products.
- Is Claude-Code-Game-Studios still maintained?
- Actively maintained. The last commit to Claude-Code-Game-Studios was on Oct 19, 2026.
- What can I use Claude-Code-Game-Studios for?
- Solo developers who want structured design docs, reviews and QA while building a game with Claude Code. Game jam teams that need a lightweight workflow from brainstorm to playable build. Studios customizing AI agents and skills to match their own production process. Developers on Godot, Unity or Unreal who want engine-specific agent guidance.
- How do I install Claude-Code-Game-Studios?
- Clone the template repository: git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game Enter the project folder: cd my-game Open Claude Code in the project root and start a session: claude Run the /start skill to choose your workflow
- Where can I get Claude-Code-Game-Studios?
- The source code and installation instructions are on GitHub: https://github.com/Donchitos/Claude-Code-Game-Studios
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