Unity Editor and runtime plugin that lets AI agents like Claude, Cursor and Copilot control Unity via MCP tools and generated skills.
Coding-Solo/godot-mcp
An MCP server that lets AI agents launch the Godot editor, run projects, capture debug output, and manage scenes.
- スター
- 6,154
- フォーク
- 490
- 未解決の Issue
- 75
- 最終コミット
- 6 か月前
これは何?
Godot MCP is a Model Context Protocol server that connects AI agents to the Godot game engine. It lets an agent open the Godot editor for a project, run the project in debug mode, start and stop it, and read the console output and error messages it produces. With that feedback loop, an agent can see what actually works in a Godot project and use the errors to fix its code.
Beyond running projects, the server can list Godot projects in a directory, report project structure, and report the installed Godot version. It can also create scenes with a chosen root node type, add nodes with custom properties, load sprites and textures into Sprite2D nodes, export 3D scenes as MeshLibrary resources for GridMap, and save scenes as variants. For Godot 4.4 and later, it can get UIDs for files and update UID references by resaving resources.
Simple operations call Godot's built-in CLI directly, while more complex scene edits go through a single bundled GDScript file that takes JSON parameters. The server runs on Node.js 18 or newer and is set up with a single npx command for clients such as Claude Code, Cline, and Cursor.
主な機能
- 01Launches the Godot editor for a specified project.
- 02Runs projects in debug mode and captures console output and errors.
- 03Starts and stops projects programmatically.
- 04Creates scenes, adds nodes with custom properties, and saves scene variants.
- 05Exports 3D scenes as MeshLibrary resources for GridMap.
- 06Gets and updates UIDs for Godot 4.4+ projects.
ユースケース
- Letting an AI coding assistant test and debug a Godot game by running it and reading the errors.
- Generating scene structures and nodes for a Godot project through an AI agent.
- Automating project setup tasks such as listing projects and checking the Godot version.
トピック
よくある質問
- godot-mcp とは?
- An MCP server that lets AI agents launch the Godot editor, run projects, capture debug output, and manage scenes. Godot MCP is a Model Context Protocol server that connects AI agents to the Godot game engine. It lets an agent open the Godot editor for a project, run the project in debug mode, start and stop it, and read the console output and error messages it produces. With that feedback loop, an agent can see what actually works in a Godot project and use the errors to fix its code.
- godot-mcp は無料で使えますか?ライセンスは?
- godot-mcp は MIT ライセンスのオープンソースです。商用製品で使う前にライセンス条件を確認してください。
- godot-mcp は今もメンテナンスされていますか?
- 半年以上コミットなし。godot-mcp の最終コミットは 2026年4月16日 です。
- godot-mcp は何に使えますか?
- Letting an AI coding assistant test and debug a Godot game by running it and reading the errors. Generating scene structures and nodes for a Godot project through an AI agent. Automating project setup tasks such as listing projects and checking the Godot version.
- godot-mcp はどこで入手できますか?
- ソースコードとインストール手順は GitHub にあります:https://github.com/Coding-Solo/godot-mcp
概要はプロジェクトの README をもとに AI が生成しています。GitHub の数値は毎日更新されます。
関連プロジェクト
An MIT-licensed Unreal Engine 5.8+ plugin that extends Unreal's native MCP server so AI agents like Claude Code and Cursor can drive the editor.
Blender add-on and MCP server that let AI assistants like Claude build, modify and inspect 3D scenes in Blender through prompts.
An open-source autonomous research agent that plans questions, gathers web and local sources, and writes cited reports with any LLM provider.
An open agent framework where the AI agent gets its own Dockerized Linux desktop, browser, and document tools to carry out real work.
An MCP server and native C++ Unreal Editor plugin that lets AI assistants build levels, Blueprints, materials and more inside a running Unreal Editor.