Unity Editor and runtime plugin that lets AI agents like Claude, Cursor and Copilot control Unity via MCP tools and generated skills.
Coding-Solo/godot-mcp
An MCP server that lets AI agents launch the Godot editor, run projects, capture debug output, and manage scenes.
- Звёзды
- 6,154
- Форки
- 490
- Открытые issues
- 75
- Последний коммит
- 6 месяцев назад
Что это?
Godot MCP is a Model Context Protocol server that connects AI agents to the Godot game engine. It lets an agent open the Godot editor for a project, run the project in debug mode, start and stop it, and read the console output and error messages it produces. With that feedback loop, an agent can see what actually works in a Godot project and use the errors to fix its code.
Beyond running projects, the server can list Godot projects in a directory, report project structure, and report the installed Godot version. It can also create scenes with a chosen root node type, add nodes with custom properties, load sprites and textures into Sprite2D nodes, export 3D scenes as MeshLibrary resources for GridMap, and save scenes as variants. For Godot 4.4 and later, it can get UIDs for files and update UID references by resaving resources.
Simple operations call Godot's built-in CLI directly, while more complex scene edits go through a single bundled GDScript file that takes JSON parameters. The server runs on Node.js 18 or newer and is set up with a single npx command for clients such as Claude Code, Cline, and Cursor.
Ключевые возможности
- 01Launches the Godot editor for a specified project.
- 02Runs projects in debug mode and captures console output and errors.
- 03Starts and stops projects programmatically.
- 04Creates scenes, adds nodes with custom properties, and saves scene variants.
- 05Exports 3D scenes as MeshLibrary resources for GridMap.
- 06Gets and updates UIDs for Godot 4.4+ projects.
Сценарии использования
- Letting an AI coding assistant test and debug a Godot game by running it and reading the errors.
- Generating scene structures and nodes for a Godot project through an AI agent.
- Automating project setup tasks such as listing projects and checking the Godot version.
Темы
Частые вопросы
- Что такое godot-mcp?
- An MCP server that lets AI agents launch the Godot editor, run projects, capture debug output, and manage scenes. Godot MCP is a Model Context Protocol server that connects AI agents to the Godot game engine. It lets an agent open the Godot editor for a project, run the project in debug mode, start and stop it, and read the console output and error messages it produces. With that feedback loop, an agent can see what actually works in a Godot project and use the errors to fix its code.
- godot-mcp можно использовать бесплатно? Какая у него лицензия?
- godot-mcp распространяется с открытым исходным кодом под лицензией MIT. Перед использованием в коммерческих продуктах проверьте условия лицензии.
- godot-mcp всё ещё поддерживается?
- Нет коммитов больше 6 месяцев. Последний коммит в godot-mcp — 16 апр. 2026 г..
- Для чего можно использовать godot-mcp?
- Letting an AI coding assistant test and debug a Godot game by running it and reading the errors. Generating scene structures and nodes for a Godot project through an AI agent. Automating project setup tasks such as listing projects and checking the Godot version.
- Где скачать godot-mcp?
- Исходный код и инструкции по установке — на GitHub: https://github.com/Coding-Solo/godot-mcp
Описание создано ИИ на основе README проекта. Статистика GitHub обновляется ежедневно.
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