An MIT-licensed Unreal Engine 5.8+ plugin that extends Unreal's native MCP server so AI agents like Claude Code and Cursor can drive the editor.
IvanMurzak/Unity-MCP
Unity Editor and runtime plugin that lets AI agents like Claude, Cursor and Copilot control Unity via MCP tools and generated skills.
- スター
- 4,492
- フォーク
- 0
- 未解決の Issue
- 0
- 最終コミット
- 昨日
主な機能
- 01Lets MCP clients create, edit and query GameObjects, components, scenes and prefabs in the Unity Editor.
- 02Provides 70+ built-in tools for assets, scripting, editor control and screenshots.
- 03Compiles and runs C# code at runtime through Roslyn.
- 04Exposes custom C# methods as AI tools using attributes.
- 05Supports local stdio and remote streamableHttp transports, including Docker deployment.
- 06Includes runtime SDK for calling LLM-backed tools inside a compiled game.
ユースケース
- Having an AI agent build scene layouts or prototype mechanics by describing them in chat.
- Letting an AI agent run Unity tests and read console errors to debug a project.
- Adding LLM-driven NPC dialogue or bot decision making inside a shipped game.
- Generating editor skills and custom tools that match a team's own Unity project.
トピック
よくある質問
- Unity-MCP とは?
- Unity Editor and runtime plugin that lets AI agents like Claude, Cursor and Copilot control Unity via MCP tools and generated skills.
- Unity-MCP は無料で使えますか?ライセンスは?
- Unity-MCP は Apache-2.0 ライセンスのオープンソースです。商用製品で使う前にライセンス条件を確認してください。
- Unity-MCP は今もメンテナンスされていますか?
- 活発にメンテナンス中。Unity-MCP の最終コミットは 2026年10月18日 です。
- Unity-MCP は何に使えますか?
- Having an AI agent build scene layouts or prototype mechanics by describing them in chat. Letting an AI agent run Unity tests and read console errors to debug a project. Adding LLM-driven NPC dialogue or bot decision making inside a shipped game. Generating editor skills and custom tools that match a team's own Unity project.
- Unity-MCP はどこで入手できますか?
- ソースコードとインストール手順は GitHub にあります:https://github.com/IvanMurzak/Unity-MCP
概要はプロジェクトの README をもとに AI が生成しています。GitHub の数値は毎日更新されます。
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