Unity Editor and runtime plugin that lets AI agents like Claude, Cursor and Copilot control Unity via MCP tools and generated skills.
Coding-Solo/godot-mcp
An MCP server that lets AI agents launch the Godot editor, run projects, capture debug output, and manage scenes.
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- 6,154
- Forks
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- Issues abiertos
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- Último commit
- hace 6 meses
¿Qué es?
Godot MCP is a Model Context Protocol server that connects AI agents to the Godot game engine. It lets an agent open the Godot editor for a project, run the project in debug mode, start and stop it, and read the console output and error messages it produces. With that feedback loop, an agent can see what actually works in a Godot project and use the errors to fix its code.
Beyond running projects, the server can list Godot projects in a directory, report project structure, and report the installed Godot version. It can also create scenes with a chosen root node type, add nodes with custom properties, load sprites and textures into Sprite2D nodes, export 3D scenes as MeshLibrary resources for GridMap, and save scenes as variants. For Godot 4.4 and later, it can get UIDs for files and update UID references by resaving resources.
Simple operations call Godot's built-in CLI directly, while more complex scene edits go through a single bundled GDScript file that takes JSON parameters. The server runs on Node.js 18 or newer and is set up with a single npx command for clients such as Claude Code, Cline, and Cursor.
Funciones clave
- 01Launches the Godot editor for a specified project.
- 02Runs projects in debug mode and captures console output and errors.
- 03Starts and stops projects programmatically.
- 04Creates scenes, adds nodes with custom properties, and saves scene variants.
- 05Exports 3D scenes as MeshLibrary resources for GridMap.
- 06Gets and updates UIDs for Godot 4.4+ projects.
Casos de uso
- Letting an AI coding assistant test and debug a Godot game by running it and reading the errors.
- Generating scene structures and nodes for a Godot project through an AI agent.
- Automating project setup tasks such as listing projects and checking the Godot version.
Temas
Preguntas frecuentes
- ¿Qué es godot-mcp?
- An MCP server that lets AI agents launch the Godot editor, run projects, capture debug output, and manage scenes. Godot MCP is a Model Context Protocol server that connects AI agents to the Godot game engine. It lets an agent open the Godot editor for a project, run the project in debug mode, start and stop it, and read the console output and error messages it produces. With that feedback loop, an agent can see what actually works in a Godot project and use the errors to fix its code.
- ¿godot-mcp es gratuito? ¿Qué licencia tiene?
- godot-mcp es open source bajo la licencia MIT. Revisa los términos de la licencia antes de usarlo en productos comerciales.
- ¿godot-mcp sigue mantenido?
- Sin commits en más de 6 meses. El último commit de godot-mcp fue el 16 abr 2026.
- ¿Para qué puedo usar godot-mcp?
- Letting an AI coding assistant test and debug a Godot game by running it and reading the errors. Generating scene structures and nodes for a Godot project through an AI agent. Automating project setup tasks such as listing projects and checking the Godot version.
- ¿Dónde consigo godot-mcp?
- El código fuente y las instrucciones de instalación están en GitHub: https://github.com/Coding-Solo/godot-mcp
Resumen generado por IA a partir del README del proyecto. Las estadísticas de GitHub se actualizan a diario.
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