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Orama-Interactive

Orama-Interactive/Pixelorama

Open-source pixel art editor built in Godot, offering tools for sprites, tilemaps, animations and spritesheet export.

Open-source alternative to:Aseprite

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What is it?

Pixelorama is a pixel art editor for creating sprites, tiles and frame-based animations. It runs on Windows, Linux, macOS and the web, and is built with the Godot engine using mostly GDScript.

The editor combines a timeline of layers and frames with onion skinning, frame tags and audio sync for animation work. Layers support clipping masks and non-destructive effects such as outlines, gradient maps and drop shadows. Tilemap layers can be rectangular, isometric or hexagonal, and the canvas offers guides, grids and a tile mode for seamless patterns.

Export options include PNG, animated PNG, spritesheets, GIF and video, and a command line interface can automate bulk exports. Pixelorama is MIT-licensed and supports extensions and multiple interface languages.

Key features

  • 01Timeline with layers and frames, onion skinning and frame tags for animation.
  • 02Tilemap layers supporting rectangular, isometric and hexagonal tiles.
  • 03Non-destructive layer effects such as outlines, gradient maps and drop shadows.
  • 04Pixel-art-specific scaling and rotation algorithms and an indexed color mode.
  • 05Export to PNG, animated PNG, spritesheets, GIF and video, plus command line batch export.
  • 06Palette creation and import, and automatic backups for crash recovery.

Use cases

  • Drawing sprites and characters for 2D indie games.
  • Creating tilesets for isometric or hexagonal game maps.
  • Producing frame-by-frame pixel animations and exporting spritesheets.
  • Batch-exporting assets from the command line in a build pipeline.

Quick start

  1. 1

    Install Pixelorama on Windows with WinGet

    winget install pixelorama
  2. 2

    Download the app from the GitHub Releases or Steam page

Things to know

  • Only the WinGet install method is given as a command, and it is for Windows only.
  • Early access builds from GitHub Actions are unstable and may contain bugs.
  • Running from source requires Godot 4.7.1 specifically; older versions will not work.

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FAQ

What is Pixelorama?
Open-source pixel art editor built in Godot, offering tools for sprites, tilemaps, animations and spritesheet export. Pixelorama is a pixel art editor for creating sprites, tiles and frame-based animations. It runs on Windows, Linux, macOS and the web, and is built with the Godot engine using mostly GDScript.
Is Pixelorama free to use? What license does it have?
Pixelorama is open source under the MIT license. Check the license terms before using it in commercial products.
Is Pixelorama still maintained?
Actively maintained. The last commit to Pixelorama was on Nov 6, 2026.
What can I use Pixelorama for?
Drawing sprites and characters for 2D indie games. Creating tilesets for isometric or hexagonal game maps. Producing frame-by-frame pixel animations and exporting spritesheets. Batch-exporting assets from the command line in a build pipeline.
How do I install Pixelorama?
Install Pixelorama on Windows with WinGet: winget install pixelorama Download the app from the GitHub Releases or Steam page
Where can I get Pixelorama?
The source code and installation instructions are on GitHub: https://github.com/Orama-Interactive/Pixelorama

Summary generated by AI from the project's README. GitHub stats refresh daily.

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