PixiEditor is a universal 2D editor for pixel art, painting, vector graphics, sprite animation and procedural node-based art.
Orama-Interactive/Pixelorama
Open-source pixel art editor built in Godot, offering tools for sprites, tilemaps, animations and spritesheet export.
Open-source alternative to:Aseprite
- Stars
- 11,014
- Forks
- 612
- Open issues
- 88
- Last commit
- 18 hours ago
What is it?
Pixelorama is a pixel art editor for creating sprites, tiles and frame-based animations. It runs on Windows, Linux, macOS and the web, and is built with the Godot engine using mostly GDScript.
The editor combines a timeline of layers and frames with onion skinning, frame tags and audio sync for animation work. Layers support clipping masks and non-destructive effects such as outlines, gradient maps and drop shadows. Tilemap layers can be rectangular, isometric or hexagonal, and the canvas offers guides, grids and a tile mode for seamless patterns.
Export options include PNG, animated PNG, spritesheets, GIF and video, and a command line interface can automate bulk exports. Pixelorama is MIT-licensed and supports extensions and multiple interface languages.
Key features
- 01Timeline with layers and frames, onion skinning and frame tags for animation.
- 02Tilemap layers supporting rectangular, isometric and hexagonal tiles.
- 03Non-destructive layer effects such as outlines, gradient maps and drop shadows.
- 04Pixel-art-specific scaling and rotation algorithms and an indexed color mode.
- 05Export to PNG, animated PNG, spritesheets, GIF and video, plus command line batch export.
- 06Palette creation and import, and automatic backups for crash recovery.
Use cases
- Drawing sprites and characters for 2D indie games.
- Creating tilesets for isometric or hexagonal game maps.
- Producing frame-by-frame pixel animations and exporting spritesheets.
- Batch-exporting assets from the command line in a build pipeline.
Quick start
- 1
Install Pixelorama on Windows with WinGet
winget install pixelorama - 2
Download the app from the GitHub Releases or Steam page
Things to know
- Only the WinGet install method is given as a command, and it is for Windows only.
- Early access builds from GitHub Actions are unstable and may contain bugs.
- Running from source requires Godot 4.7.1 specifically; older versions will not work.
In collections
Topics
FAQ
- What is Pixelorama?
- Open-source pixel art editor built in Godot, offering tools for sprites, tilemaps, animations and spritesheet export. Pixelorama is a pixel art editor for creating sprites, tiles and frame-based animations. It runs on Windows, Linux, macOS and the web, and is built with the Godot engine using mostly GDScript.
- Is Pixelorama free to use? What license does it have?
- Pixelorama is open source under the MIT license. Check the license terms before using it in commercial products.
- Is Pixelorama still maintained?
- Actively maintained. The last commit to Pixelorama was on Nov 6, 2026.
- What can I use Pixelorama for?
- Drawing sprites and characters for 2D indie games. Creating tilesets for isometric or hexagonal game maps. Producing frame-by-frame pixel animations and exporting spritesheets. Batch-exporting assets from the command line in a build pipeline.
- How do I install Pixelorama?
- Install Pixelorama on Windows with WinGet: winget install pixelorama Download the app from the GitHub Releases or Steam page
- Where can I get Pixelorama?
- The source code and installation instructions are on GitHub: https://github.com/Orama-Interactive/Pixelorama
Summary generated by AI from the project's README. GitHub stats refresh daily.
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