A Minecraft client rendering engine replacement that improves frame rates, reduces micro-stutter and fixes graphical issues, for Fabric and NeoForge.
EngineHub/WorldEdit
In-game map editor and mod for Minecraft with selections, schematics, copy and paste, brushes, and scripting, for servers and single player.
- Stars
- 3,535
- Forks
- 978
- Open issues
- 180
- Last commit
- yesterday
What is it?
WorldEdit is a map editor that runs inside Minecraft Java Edition. Players and server admins use it to select regions of a world, copy and paste them, save and load schematics, apply brushes, and run scripts, without editing world files by hand.
It works in single player, in creative or survival worlds, and on multiplayer servers. Server operators can use it to repair griefing and build mistakes. The project is compatible with NeoForge, Fabric, Bukkit, Spigot, Paper, and Sponge.
The repository holds the Java source code. Ready-to-install builds are distributed through Modrinth, and developers can run the game with WorldEdit directly from source using Gradle, with JDK 21 or later.
Key features
- 01Region selections, copy and paste, and undo-style world editing in-game
- 02Save and load schematics for reuse
- 03Brush tools for shaping terrain
- 04Scripting support
- 05Works on NeoForge, Fabric, Bukkit, Spigot, Paper, and Sponge
Use cases
- Building large structures in creative mode without placing blocks one by one
- Repairing griefing or accidental damage on a multiplayer server
- Reusing saved builds across worlds through schematics
- Developing or contributing new features to WorldEdit itself
Quick start
- 1
Download the source code from GitHub, with Git or as a zip file
- 2
Install Java 21 or newer
- 3
In a terminal in the source folder, run the client on Mac OS X or Linux
./gradlew :worldedit-fabric:runClient
Things to know
- Requires Minecraft Java Edition; it does not run on Bedrock Edition.
- Licensed under GPL v3, a copyleft license that requires derivative work to stay open source.
- Running from source requires Java 21 and a long first build while Gradle sets up the mod.
Topics
FAQ
- What is WorldEdit?
- In-game map editor and mod for Minecraft with selections, schematics, copy and paste, brushes, and scripting, for servers and single player. WorldEdit is a map editor that runs inside Minecraft Java Edition. Players and server admins use it to select regions of a world, copy and paste them, save and load schematics, apply brushes, and run scripts, without editing world files by hand.
- Is WorldEdit free to use? What license does it have?
- WorldEdit is open source under the Other license. Check the license terms before using it in commercial products.
- Is WorldEdit still maintained?
- Actively maintained. The last commit to WorldEdit was on Nov 6, 2026.
- What can I use WorldEdit for?
- Building large structures in creative mode without placing blocks one by one Repairing griefing or accidental damage on a multiplayer server Reusing saved builds across worlds through schematics Developing or contributing new features to WorldEdit itself
- How do I install WorldEdit?
- Download the source code from GitHub, with Git or as a zip file Install Java 21 or newer In a terminal in the source folder, run the client on Mac OS X or Linux: ./gradlew :worldedit-fabric:runClient
- Where can I get WorldEdit?
- The source code and installation instructions are on GitHub: https://github.com/EngineHub/WorldEdit
Summary generated by AI from the project's README. GitHub stats refresh daily.
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