Blender add-on and MCP server that let AI assistants like Claude build, modify and inspect 3D scenes in Blender through prompts.
CurioCrafter/CurioMesh
Free, open-source Blender add-on that automatically retopologizes dense meshes and scans into all-quad low-poly meshes, part by part.
- Stars
- 49
- Forks
- 3
- Open issues
- 1
- Last commit
- 4 hours ago
What is it?
CurioMesh is an automatic quad retopology add-on for Blender 3.6 to 5.2. It reduces a dense sculpt, photogrammetry scan or high-poly game asset to an all-quad, low-poly mesh, splitting the model into parts and processing each one separately. After a run, a camera check compares the result with the original from six sides and reports how much of the view changed, so individual parts can be redone without rebuilding the whole mesh. Processing happens locally and nothing is uploaded.
The add-on offers presets by use, such as Low Poly, Game Asset, Animation and Scan Cleanup, plus a Reduce To option that targets a face count or percentage. Results can be baked into normal maps and colour maps, and exported to engines including Unreal, Unity, Godot and Roblox. It also includes Multires detail levels, LOD generation, and Live Boolean for redoing areas inside shapes.
The project is licensed under GPL-3.0-or-later and includes a native Rust core with a Python fallback. It also provides agent skills for running CurioMesh headlessly from the command line.
Key features
- 01Automatically reduces meshes to all quads, one part at a time, with a six-sided camera check.
- 02Presets by use such as Low Poly, Game Asset, Animation and Scan Cleanup.
- 03Reduce To targets a percentage or face count.
- 04Review Segments lets you redo a single part with a different method.
- 05Bake normal and colour maps and export for Unreal, Unity, Godot and other engines.
- 06Runs locally on your PC without uploading models.
Use cases
- Turning a high-poly sculpt into a low-poly game prop with normal maps.
- Cleaning up a photogrammetry scan into an editable all-quad mesh.
- Generating LOD0 to LOD2 objects for a game asset.
- Producing a quad base mesh for sculpting or animation rigging.
Quick start
- 1
Download the zip for your Blender version from the latest release
- 2
In Blender, install the zip and enable CurioMesh
- 3
Select a mesh and open 3D View > N-panel > CurioMesh
- 4
Press Auto in the Guided panel
Things to know
- Quads can look slanted on smooth surfaces.
- Big scans can take minutes, sometimes tens of minutes.
- It does not find edge loops for faces and joints on its own.
- Licensed under GPL-3.0, a copyleft license.
Topics
FAQ
- What is CurioMesh?
- Free, open-source Blender add-on that automatically retopologizes dense meshes and scans into all-quad low-poly meshes, part by part. CurioMesh is an automatic quad retopology add-on for Blender 3.6 to 5.2. It reduces a dense sculpt, photogrammetry scan or high-poly game asset to an all-quad, low-poly mesh, splitting the model into parts and processing each one separately. After a run, a camera check compares the result with the original from six sides and reports how much of the view changed, so individual parts can be redone without rebuilding the whole mesh. Processing happens locally and nothing is uploaded.
- Is CurioMesh free to use? What license does it have?
- CurioMesh is open source under the GPL-3.0 license. Check the license terms before using it in commercial products.
- Is CurioMesh still maintained?
- Actively maintained. The last commit to CurioMesh was on Nov 7, 2026.
- What can I use CurioMesh for?
- Turning a high-poly sculpt into a low-poly game prop with normal maps. Cleaning up a photogrammetry scan into an editable all-quad mesh. Generating LOD0 to LOD2 objects for a game asset. Producing a quad base mesh for sculpting or animation rigging.
- How do I install CurioMesh?
- Download the zip for your Blender version from the latest release In Blender, install the zip and enable CurioMesh Select a mesh and open 3D View > N-panel > CurioMesh Press Auto in the Guided panel
- Where can I get CurioMesh?
- The source code and installation instructions are on GitHub: https://github.com/CurioCrafter/CurioMesh
Summary generated by AI from the project's README. GitHub stats refresh daily.
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