An open-source framework that turns HTML, CSS, media and seekable animations into deterministic MP4 videos, built for AI coding agents.
BramStoutProductions/MiEx
A stand-alone Java tool that exports Minecraft and Hytale worlds into USD (Universal Scene Description) for use in 3D animation and rendering pipelines.
- スター
- 183
- フォーク
- 0
- 未解決の Issue
- 0
- 最終コミット
- 一昨日
主な機能
- 01Exports Minecraft Java, Bedrock and Hytale worlds to USD.
- 02Supports custom resource packs, custom models and modded worlds.
- 03Splits exports into chunks that can be loaded on demand.
- 04Includes level-of-detail reduction for distant terrain and optional cave removal.
- 05Merges adjacent faces to reduce polygon count.
- 06Provides a material templating system and pipeline integration.
ユースケース
- Building Minecraft-style sets for animation or film production.
- Bringing block worlds into renderers such as Arnold, Redshift or Cycles.
- Creating large background environments with reduced polygon counts.
トピック
よくある質問
- MiEx とは?
- A stand-alone Java tool that exports Minecraft and Hytale worlds into USD (Universal Scene Description) for use in 3D animation and rendering pipelines.
- MiEx は無料で使えますか?ライセンスは?
- MiEx は BSD-3-Clause ライセンスのオープンソースです。商用製品で使う前にライセンス条件を確認してください。
- MiEx は今もメンテナンスされていますか?
- 活発にメンテナンス中。MiEx の最終コミットは 2026年10月18日 です。
- MiEx は何に使えますか?
- Building Minecraft-style sets for animation or film production. Bringing block worlds into renderers such as Arnold, Redshift or Cycles. Creating large background environments with reduced polygon counts.
- MiEx はどこで入手できますか?
- ソースコードとインストール手順は GitHub にあります:https://github.com/BramStoutProductions/MiEx
概要はプロジェクトの README をもとに AI が生成しています。GitHub の数値は毎日更新されます。
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