Rebuilds an object from one reference image as procedural, animation-ready Three.js TypeScript code, not a mesh file.
viettranx/3dviz-pro-max
An agent skill that guides AI coding agents through creative 3D visualization, turning an idea into a Three.js or Blender scene with recipes, kits and frame capture.
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What is it?
3dviz-pro-max is a standalone agent skill for creative 3D visualization. It gives a coding agent a ten-step workflow covering intent, object reasoning, construction routing, first view, run-and-inspect and refinement, so a short prompt such as a small explorable fantasy village can become a Three.js scene built and checked by the agent.
The skill bundles a searchable catalog of 223 recipes across 24 subject directions, 440 knowledge records, 22 kit blueprints and 37 runnable example studies covering anatomy, mathematics, physics, crafted worlds and lighting. Knowledge records include style profiles and lighting defaults that serve as starting values to adapt rather than mandatory settings.
It also ships a Vite and Three.js scaffold with colour management, tone mapping and camera and lighting rigs, plus a capture helper built on Playwright that writes PNG frames and console logs from a built scene. The skill supplies guidance and files; the agent's own tools create and run the scene. It installs into Claude Code as a plugin or skill folder and is also designed for Codex.
Key features
- 01Ten-step workflow guiding an agent from intent to a reported, inspected 3D scene.
- 02Searchable catalog of 223 recipes across 24 subject directions.
- 03Style profiles and lighting rigs offered as concrete starting values.
- 04Vite and Three.js scaffold with tone mapping, colour management and camera rigs.
- 05Playwright-based capture helper that saves PNG frames from a built scene.
- 06Runnable example studies in five chapters, each with its generation prompt and limits.
Use cases
- Prototyping an explorable 3D scene from a one-sentence creative brief with a coding agent.
- Building interactive Three.js visualizations of anatomy, physics or mathematical concepts.
- Using kits and recipes to speed up common 3D assets such as buildings or mechanical gears.
- Having an agent verify a rendered scene by inspecting captured frames instead of guessing.
Quick start
- 1
Clone the repository
git clone https://github.com/viettranx/3dviz-pro-max.git - 2
Link the skill folder into Claude Code skills
ln -s "$(pwd)/skills/3dviz-pro-max" ~/.claude/skills/3dviz-pro-max
Things to know
- The skill is guidance and starting files, not a renderer; your agent must provide the tools to build and run the scene.
- Browser capture needs an optional Playwright install.
- The plugin marketplace route is stated as untested in the README.
Topics
FAQ
- What is 3dviz-pro-max?
- An agent skill that guides AI coding agents through creative 3D visualization, turning an idea into a Three.js or Blender scene with recipes, kits and frame capture. 3dviz-pro-max is a standalone agent skill for creative 3D visualization. It gives a coding agent a ten-step workflow covering intent, object reasoning, construction routing, first view, run-and-inspect and refinement, so a short prompt such as a small explorable fantasy village can become a Three.js scene built and checked by the agent.
- Is 3dviz-pro-max free to use? What license does it have?
- 3dviz-pro-max is open source under the MIT license. Check the license terms before using it in commercial products.
- Is 3dviz-pro-max still maintained?
- Updated within 6 months. The last commit to 3dviz-pro-max was on Sep 11, 2026.
- What can I use 3dviz-pro-max for?
- Prototyping an explorable 3D scene from a one-sentence creative brief with a coding agent. Building interactive Three.js visualizations of anatomy, physics or mathematical concepts. Using kits and recipes to speed up common 3D assets such as buildings or mechanical gears. Having an agent verify a rendered scene by inspecting captured frames instead of guessing.
- How do I install 3dviz-pro-max?
- Clone the repository: git clone https://github.com/viettranx/3dviz-pro-max.git Link the skill folder into Claude Code skills: ln -s "$(pwd)/skills/3dviz-pro-max" ~/.claude/skills/3dviz-pro-max
- Where can I get 3dviz-pro-max?
- The source code and installation instructions are on GitHub: https://github.com/viettranx/3dviz-pro-max
Summary generated by AI from the project's README. GitHub stats refresh daily.
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