Unity Editor and runtime plugin that lets AI agents like Claude, Cursor and Copilot control Unity via MCP tools and generated skills.
YarnSpinnerTool/YarnSpinner-Unity
Official Unity integration for Yarn Spinner, a screenplay-style dialogue system for running conversations in games.
- 스타
- 840
- 포크
- 0
- 열린 이슈
- 0
- 마지막 커밋
- 7일 전
핵심 기능
- 01Lets writers author dialogue in a simple, screenplay-like scripting format.
- 02Sends lines, player options, and commands from the dialogue to the Unity scene.
- 03Installable as a Unity package via Git or OpenUPM.
- 04Core compiler is maintained in a separate repository.
활용 사례
- Adding branching dialogue and NPC conversations to a Unity game.
- Letting narrative writers edit dialogue without writing C# code.
- Triggering scene actions such as animations or events from conversation commands.
토픽
자주 묻는 질문
- YarnSpinner-Unity은(는) 무엇인가요?
- Official Unity integration for Yarn Spinner, a screenplay-style dialogue system for running conversations in games.
- YarnSpinner-Unity은(는) 무료로 사용할 수 있나요? 라이선스는 무엇인가요?
- YarnSpinner-Unity은(는) MIT 라이선스의 오픈소스입니다. 상업용 제품에 사용하기 전에 라이선스 조건을 확인하세요.
- YarnSpinner-Unity은(는) 아직 유지보수되고 있나요?
- 활발히 유지보수 중. YarnSpinner-Unity의 마지막 커밋은 2026년 10월 13일입니다.
- YarnSpinner-Unity은(는) 어디에 사용할 수 있나요?
- Adding branching dialogue and NPC conversations to a Unity game. Letting narrative writers edit dialogue without writing C# code. Triggering scene actions such as animations or events from conversation commands.
- YarnSpinner-Unity은(는) 어디서 받을 수 있나요?
- 소스 코드와 설치 방법은 GitHub에 있습니다: https://github.com/YarnSpinnerTool/YarnSpinner-Unity
요약은 프로젝트 README를 바탕으로 AI가 작성했습니다. GitHub 통계는 매일 갱신됩니다.
관련 프로젝트
A high-performance, allocation-free tween library for Unity that animates properties, delays and sequences with one line of code.
A Claude Code template that sets up 49 specialized AI agents, 74 slash-command skills and coordination hooks to run a game project like a studio.
Allocation-free async/await integration for Unity that makes Unity AsyncOperations, coroutines and events awaitable, running on PlayerLoop without threads.
A uGUI-based in-game console for Unity that shows runtime logs and lets you run registered debug commands in builds.
A simple 2D game engine for the D programming language with built-in physics, animation, tile maps and web export.