An MCP server that lets AI agents launch the Godot editor, run projects, capture debug output, and manage scenes.
IvanMurzak/Unity-MCP
Unity Editor and runtime plugin and MCP server that lets AI agents like Claude, Cursor and Copilot operate Unity projects and run LLMs inside games.
- 스타
- 4,497
- 포크
- 399
- 열린 이슈
- 59
- 마지막 커밋
- 5시간 전
어떤 프로젝트인가요?
Unity-MCP is a plugin and MCP server that connects AI agents such as Claude Code, Claude Desktop, Cursor, GitHub Copilot and Gemini to the Unity Editor. Once installed, an agent can inspect the scene hierarchy, create and modify GameObjects and components, manage assets, prefabs and scenes, read the console, control play mode, take screenshots and run Unity tests.
Beyond editor automation, the project includes a runtime package that lets a compiled game expose its own methods as MCP tools, so LLMs can drive in-game behavior such as NPC decisions or a chess bot. Developers can add custom tools by annotating a C# method with an attribute. The plugin also generates AI skill files based on the project's Unity version and installed packages.
Setup is available through an installer package, OpenUPM, or the unity-mcp-cli command-line tool. The server can run locally over stdio or remotely over streamable HTTP, including in Docker.
핵심 기능
- 01Lets AI agents read and modify scenes, GameObjects, components and assets in the Unity Editor.
- 02Provides 70+ built-in MCP tools covering assets, scenes, scripting, console and profiling.
- 03Compiles and runs C# code at runtime through Roslyn.
- 04Runs LLM-driven logic inside compiled games via a runtime package.
- 05Supports custom tools defined by annotating C# methods.
- 06Works over local stdio or remote streamable HTTP, with Docker images available.
활용 사례
- Having an AI agent build scene layouts, prefabs and materials from natural-language prompts.
- Letting an AI agent run Unity tests and inspect console errors while debugging a project.
- Adding an LLM-controlled NPC or game bot inside a shipped Unity game.
- Automating editor tasks in a team project through the CLI and Docker-hosted server.
토픽
자주 묻는 질문
- Unity-MCP은(는) 무엇인가요?
- Unity Editor and runtime plugin and MCP server that lets AI agents like Claude, Cursor and Copilot operate Unity projects and run LLMs inside games. Unity-MCP is a plugin and MCP server that connects AI agents such as Claude Code, Claude Desktop, Cursor, GitHub Copilot and Gemini to the Unity Editor. Once installed, an agent can inspect the scene hierarchy, create and modify GameObjects and components, manage assets, prefabs and scenes, read the console, control play mode, take screenshots and run Unity tests.
- Unity-MCP은(는) 무료로 사용할 수 있나요? 라이선스는 무엇인가요?
- Unity-MCP은(는) Apache-2.0 라이선스의 오픈소스입니다. 상업용 제품에 사용하기 전에 라이선스 조건을 확인하세요.
- Unity-MCP은(는) 아직 유지보수되고 있나요?
- 활발히 유지보수 중. Unity-MCP의 마지막 커밋은 2026년 10월 19일입니다.
- Unity-MCP은(는) 어디에 사용할 수 있나요?
- Having an AI agent build scene layouts, prefabs and materials from natural-language prompts. Letting an AI agent run Unity tests and inspect console errors while debugging a project. Adding an LLM-controlled NPC or game bot inside a shipped Unity game. Automating editor tasks in a team project through the CLI and Docker-hosted server.
- Unity-MCP은(는) 어디서 받을 수 있나요?
- 소스 코드와 설치 방법은 GitHub에 있습니다: https://github.com/IvanMurzak/Unity-MCP
요약은 프로젝트 README를 바탕으로 AI가 작성했습니다. GitHub 통계는 매일 갱신됩니다.
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