Allocation-free async/await integration for Unity that makes Unity AsyncOperations, coroutines and events awaitable, running on PlayerLoop without threads.
h8man/NavMeshPlus
A Unity extension that generates 2D navigation meshes from tilemaps, sprites and Collider2D shapes for pathfinding in top-down games.
- Звёзды
- 2,359
- Форки
- 0
- Открытые issues
- 0
- Последний коммит
- вчера
Ключевые возможности
- 01Generates navigation surfaces from tilemaps, sprites and 2D colliders.
- 02Provides NavMeshLink for connecting separate walkable areas.
- 03Offers NavMeshModifier and NavMeshModifierVolume to override area types.
- 04Includes a source cache to speed up repeated bakes.
- 05Can be installed as a Unity package via git URL or by copying scripts.
Сценарии использования
- Adding enemy pathfinding to a top-down 2D game built on tilemaps.
- Letting NPCs walk around 2D collider obstacles in a side-scrolling or top-down scene.
- Connecting separate platforms or areas with navigation links.
Темы
Частые вопросы
- Что такое NavMeshPlus?
- A Unity extension that generates 2D navigation meshes from tilemaps, sprites and Collider2D shapes for pathfinding in top-down games.
- NavMeshPlus можно использовать бесплатно? Какая у него лицензия?
- NavMeshPlus распространяется с открытым исходным кодом под лицензией MIT. Перед использованием в коммерческих продуктах проверьте условия лицензии.
- NavMeshPlus всё ещё поддерживается?
- Активно поддерживается. Последний коммит в NavMeshPlus — 18 окт. 2026 г..
- Для чего можно использовать NavMeshPlus?
- Adding enemy pathfinding to a top-down 2D game built on tilemaps. Letting NPCs walk around 2D collider obstacles in a side-scrolling or top-down scene. Connecting separate platforms or areas with navigation links.
- Где скачать NavMeshPlus?
- Исходный код и инструкции по установке — на GitHub: https://github.com/h8man/NavMeshPlus
Описание создано ИИ на основе README проекта. Статистика GitHub обновляется ежедневно.
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