Repolode
OGRECave

OGRECave/ogre

OGRE is a modular C++ rendering engine that abstracts Vulkan, Direct3D and OpenGL for building 3D applications in C++ and Python.

Stars
4,692
Forks
1,044
Open issues
167
Last commit
11 hours ago

What is it?

OGRE (Object-Oriented Graphics Rendering Engine) is a C++ rendering backend for custom engine development. It abstracts Vulkan, Direct3D and OpenGL behind a single interface, so engine programmers can focus on game or simulation logic rather than per-API graphics code.

The engine covers common rendering needs: physically based shading, stencil and texture-based shadows, hardware and software skeletal animation, particle systems, multi-layer terrain with LOD, and a compositor for post-processing effects such as bloom and HDR. Dear ImGui can be used for in-game UI, and Bullet Physics can supply rigid body dynamics.

Bindings for Python, C# and Java are available, and the Python package ogre-python includes a high-level HighPy API for loading glTF, OBJ or Ogre meshes quickly. A WebAssembly demo runs in the browser, and the project is used in robotics tools such as rviz and Gazebo.

Key features

  • 01Abstracts Vulkan, Direct3D and OpenGL behind one rendering API.
  • 02Physically based shading with dynamic stencil and texture shadows.
  • 03Hardware and software skeletal animation with particle systems.
  • 04Compositor pipeline for post-processing such as bloom and HDR.
  • 05Multi-layer terrain with LOD, plus bump and offset mapping.
  • 06Python, C# and Java bindings, including a high-level Python API.

Use cases

  • Building a custom 3D game engine in C++.
  • Developing industrial simulation or visualization tools.
  • Prototyping 3D scenes quickly in Python.
  • Creating robotics visualization tools that render 3D robot models.

Quick start

  1. 1

    Install the Python bindings with pip

    pip install ogre-python
  2. 2

    Run the HighPy example script from the README

  3. 3

    Download the pre-compiled Windows SDK from the README link

  4. 4

    Follow the Building OGRE guide to compile from source

In collections

Topics

FAQ

What is ogre?
OGRE is a modular C++ rendering engine that abstracts Vulkan, Direct3D and OpenGL for building 3D applications in C++ and Python. OGRE (Object-Oriented Graphics Rendering Engine) is a C++ rendering backend for custom engine development. It abstracts Vulkan, Direct3D and OpenGL behind a single interface, so engine programmers can focus on game or simulation logic rather than per-API graphics code.
Is ogre free to use? What license does it have?
ogre is open source under the MIT license. Check the license terms before using it in commercial products.
Is ogre still maintained?
Actively maintained. The last commit to ogre was on Nov 7, 2026.
What can I use ogre for?
Building a custom 3D game engine in C++. Developing industrial simulation or visualization tools. Prototyping 3D scenes quickly in Python. Creating robotics visualization tools that render 3D robot models.
How do I install ogre?
Install the Python bindings with pip: pip install ogre-python Run the HighPy example script from the README Download the pre-compiled Windows SDK from the README link Follow the Building OGRE guide to compile from source
Where can I get ogre?
The source code and installation instructions are on GitHub: https://github.com/OGRECave/ogre

Summary generated by AI from the project's README. GitHub stats refresh daily.

Related projects